System origins:
Adaptive: a system origin inclusive of systems who formed due to traumatic, neglectful, and/or adverse environments where they end up unintentionally being an adaptive system
Araisagenic: a system formed by MaDD, or by childhood escapism. They may have a headspace fused with/influenced by paracosms and may evolve into other kinds of systems over time
Congenic: when someone’s origins are complicated, can be used with one or more terms or alone
Multigenic: a system whose origin is split between different origin types
Pangenic: a system that identifies with all possible origins
Synesgenic: a system or subsystem that is formed by synesthesia
Traumagenic: a system formed by trauma, usually but not exclusive to DID/OSDD-1
Araisagenic: a system formed by MaDD, or by childhood escapism. They may have a headspace fused with/influenced by paracosms and may evolve into other kinds of systems over time
Congenic: when someone’s origins are complicated, can be used with one or more terms or alone
Multigenic: a system whose origin is split between different origin types
Pangenic: a system that identifies with all possible origins
Synesgenic: a system or subsystem that is formed by synesthesia
Traumagenic: a system formed by trauma, usually but not exclusive to DID/OSDD-1
System types:
Cluster: a group of headmates who arbitrary but definitely felt similarities that bind them together in some way
Collectien: a system without a designated host
Communtien: a system that has reached such a size that it no longer acts like a “typical” system but rather like a community/society in the outerworld. This type of system is polyfragmented
Cyctien: a system whose fronting activity goes through a cycle based on new members forming. The main fronters remain until the new members form and then the new members become the new main fronters.
Euclid layer: a layer that is unpredictable in nature, it can be hostile or tame depending on the location or person
Equitemporal: a headspace with a flow of time similar or nearly equivalent to time outspace, Also applies to headspaces that time moves similar to the outerspace but might be slightly off with things like being an hour ahead.
Fronting roster: a group of system members that consistently front and/or deal with day to day life, they don’t all have to be hosts or co-hosts
Haluspace: a type of headspace that acts a ways for system members not being able to properly, by being fully conscious and acting like they’re in the space they can visualise and interact with the headspace to a varying degree
Hypersubmedian: a system made mostly of median systems
Hypersubmultiple: a system made of mostly partitionary/non-median subsystems
Medinumeren: a system with 21-99 members. Can be combined with quoinumeren for when the total factors into the unknown but estimated members
Multiflux: having fluctuating degrees of multiplicity
Multi orbital: a median system that has multiple cores within the same median system and that each system members and/or fragments connect to them.
Nested subsystem: a subsystem within a subsystem
Nihilocus: a system without a headspace/innerworld
Orbital: a modifier to denote that a median system has a core
Oster: a system continuing an ostem subsystem or can refer to the “creator” of the characters who introduced themselves and became omates
Osystem/ostem: a system where the headmates are ocs who once created, took their development and introduced themselves, their backstory, and more. They tend to have their own headspace and tend not to be able to fully front
Parasian: median systems who are close to the singlet side of the spectrum
Polymultiple: a system with typically 100+ headmates that can have multiple layers and the layers can cause disruption in communications, most if not all members are fully multiple
Quoinumeren: a system with an unknown(whether estimated or not estimated) number of unknown/undiscovered system members
Separated subsystem: a subsystem that does not share a body within their larger system/headspace, but is still connected to each other and not the rest of the system through being physically closer together in the headspace, having better communication, having split from each other, etc
Skeleton crew: a group of people who temporarily take over front life while the rest of the system is either dormant or otherwise disconnected from the body.
Soulmate systems: two or more systems who share several timelines across several members
Subsyspace: a subsystem headspace
System: a group of multiple consciousnesses, along with non-silent entities recognized as members, who share a physical body
System functions: the way an individual system functions. Each system functions uniquely and some traits from each system functions similarly but others are more unique.
Webbed: a modifier to denote that a median system does not have a core
Collectien: a system without a designated host
Communtien: a system that has reached such a size that it no longer acts like a “typical” system but rather like a community/society in the outerworld. This type of system is polyfragmented
Cyctien: a system whose fronting activity goes through a cycle based on new members forming. The main fronters remain until the new members form and then the new members become the new main fronters.
Euclid layer: a layer that is unpredictable in nature, it can be hostile or tame depending on the location or person
Equitemporal: a headspace with a flow of time similar or nearly equivalent to time outspace, Also applies to headspaces that time moves similar to the outerspace but might be slightly off with things like being an hour ahead.
Fronting roster: a group of system members that consistently front and/or deal with day to day life, they don’t all have to be hosts or co-hosts
Haluspace: a type of headspace that acts a ways for system members not being able to properly, by being fully conscious and acting like they’re in the space they can visualise and interact with the headspace to a varying degree
Hypersubmedian: a system made mostly of median systems
Hypersubmultiple: a system made of mostly partitionary/non-median subsystems
Medinumeren: a system with 21-99 members. Can be combined with quoinumeren for when the total factors into the unknown but estimated members
Multiflux: having fluctuating degrees of multiplicity
Multi orbital: a median system that has multiple cores within the same median system and that each system members and/or fragments connect to them.
Nested subsystem: a subsystem within a subsystem
Nihilocus: a system without a headspace/innerworld
Orbital: a modifier to denote that a median system has a core
Oster: a system continuing an ostem subsystem or can refer to the “creator” of the characters who introduced themselves and became omates
Osystem/ostem: a system where the headmates are ocs who once created, took their development and introduced themselves, their backstory, and more. They tend to have their own headspace and tend not to be able to fully front
Parasian: median systems who are close to the singlet side of the spectrum
Polymultiple: a system with typically 100+ headmates that can have multiple layers and the layers can cause disruption in communications, most if not all members are fully multiple
Quoinumeren: a system with an unknown(whether estimated or not estimated) number of unknown/undiscovered system members
Separated subsystem: a subsystem that does not share a body within their larger system/headspace, but is still connected to each other and not the rest of the system through being physically closer together in the headspace, having better communication, having split from each other, etc
Skeleton crew: a group of people who temporarily take over front life while the rest of the system is either dormant or otherwise disconnected from the body.
Soulmate systems: two or more systems who share several timelines across several members
Subsyspace: a subsystem headspace
System: a group of multiple consciousnesses, along with non-silent entities recognized as members, who share a physical body
System functions: the way an individual system functions. Each system functions uniquely and some traits from each system functions similarly but others are more unique.
Webbed: a modifier to denote that a median system does not have a core